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event basics and rules

URA events tend to have the same rulesets, schedules and navigation for players. Checkout our general rules below. For specific rules on an event see the specific event page.

Tickets

URA Event tickets are always available for Pre-registration (Pre-reg). A Pre-reg player will be able to select their team and be guaranteed event merch and perks. If the event allows walk-ons, the walk-on player will be selected a team by staff to balance teams. 

Tickets are non-refundable however can be transferred to other players.

team restrictions

URA does not use camo base team restrictions in an effort to be all inclusive event for players. Our events do require players to bring their own arm bands that match their assigned team color. Typically the colors for teams are Red, Blue and Yellow; and players will learn their team color when purchasing their ticket.

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During the event there are NO TEAM ALLIANCES unless stated by the Game Lead.

Waivers

Our events use the venues standard waivers. We will add their link to the specific event page. Everyone needs a waiver for the venue and event we play at. Anyone caught without a waiver on file will not be allowed to enter the event.

Event check-in

Players will need to head to the URA booth to check-in or purchase walk-on tickets. After check-in you will receive an item that signifies you have checked in properly. Anyone found that did not check-in will be thrown out of the event. 

required equipment

Regardless of the field rules all players need the following equipment to play the event.

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Full Seal Eye Protection is required for all players. You must have foam or rubber between the goggles and your skin, no gaps. NO MESH. Anyone who takes their eye protection off while on the field will immediately be kicked off the field.
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Full upper and lower face masks are required for all players under 18 years old and optional for those over 18.

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Barrel Covers are required for all airsoft guns while in the staging area or parking lots. Official Barrel Covers must be used not pockets, gloves, socks etc. 

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Dead Rags are required for all players and must be RED or WHITE.

chrono

URA uses the following chrono rules during all our events. 

NOTE: These might be different than the standard field rules.

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Not all events will have the same rule. See the specific event page for further details.

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Standard Gameplay rules

  • CALL YOUR HITS:

    • If a player is not calling their hits keep shooting them and tell an ADMIN. The Admin will address the situation properly.​

    • Players that are caught not calling hits will get 1 warning then thrown out of the event.

    • GUN HITS and Ricochets DO NOT count but when in doubt call it out.

  • DEAD RAGS:​

    • When hit quickly get your dead rag up. If you are hit without a dead rag that is your fault not the shooters.​

  • TRADES:​

    • If 2 players shoot each other at the same time they both call TRADE. ​

  • MELEE / SAFETY KILLS:​

    • All you need is your hand to MELEE kill a player with a soft tap. Melee weapons are allowed if they are made of foam, rubber or latex. DO NOT over swing when using a melee weapon. Throwing a melee weapon at another player does not count as a hit.​

    • If you are within 5 feet of a player you may call "SAFETY" to avoid shooting someone point blank. You can only SAFETY KILL if your drawn weapon has an engagement zone of 5ft.​​

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